The distinguishing characteristics of Web 1.0, 2.0 & 3.0
Web 1.0 was dominated by static sites. Such sites were intended mainly for reading, obtaining information; apart from hyperlinks, they contained almost no interactive elements, multimedia, did not provide an opportunity for users to conduct a dialogue, exchange files, etc.
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Web 2.0 is marked by the emergence of new web services, the expansion of web programming, improvements in the design and usability of sites, and a decrease in the user's ability to be anonymous.
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In Web 3.0, computers can distinguish information like humans in order to provide faster and more relevant results. They become more intelligent to fulfil the requirements of users. The three-dimensional design is being used widely in websites and services in Web 3.0. Museum guides, computer games, ecommerce, geospatial contexts, etc. are all examples that use 3D graphics. Content is accessible by multiple applications, every device is connected to the web, the services can be used everywhere.
Examples:
Web 1.0 - AOL, Yahoo, early Google (Information)
Web 2.0 - Facebook, Twitter, YouTube, Myspace (Social Media)
Web 3.0 - Amazon, Walmart, Modern Google (Commerce)
Second Life
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- The player controls the hero's life.
- With this game, it has no clear goal: you just create life in the virtual world for your hero.
- In the virtual world, you can improve your English well: you can communicate with other players👫.
- Also, you will correspond in a chat💬, that is, you will learn how to formulate your thoughts in writing.
- You will be able to significantly expand your vocabulary, because you need to know a lot of words to fully communicate with the players.
- Write, you will look for them in the program, and then remember them. Second Life has been widely used in recent years for language learning and teaching.
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